Sunday, June 18, 2006

MUSLIMS CRAFT THEIR OWN VIDEO GAMES

Rhonda Roumani, Christian Science Monitor

6/5/06
http://csmonitor.com/2006/0605/p07s02-wome.html

DAMASCUS, SYRIA – Inside the frosted glass doors of Afkar Media,
located in Damascus's newly-built free-zone, software developers are
trying to rebuild a civilization inside a video game.
Set to be released in September, "Al-Quraysh" is a strategy game that
tells the story of the first 100 years of Islam's history from the
viewpoint of four different nations - Bedouins, Arabs, Persians, and
Romans.

One can choose to command any of the armies of the four nations or
lead the army of the main character, Khaled Ibn Waleed, a Muslim
warrior who defeated the Roman and Persian empires and never lost a
battle. Or one can play the role of the Bedouin sheikh, who must earn
the respect of his tribe. The player has the task of building and
protecting trade routes and water sources, building armies, conducting
battles, and freeing slaves.

It's just one of several new games produced in the Middle East with
the idea that video games, like other media, play a role in shaping
young minds and impacting self-esteem. The makers hope "Al-Quraysh,"
named after the prophet Muhammad's tribe, will help to correct the
image of Islam, alleviate tensions with the West, and stoke pride
among young Muslims.

"Al-Quraysh is going to help people in the West better understand the
people who are living in the East," says Radwan Kasmiya, an avid gamer
and the executive manager of Afkar Media. "We want to show that this
civilization was a sort of practical and almost heavenly civilization."

The game also holds lessons for Muslims, says Mr. Kasmiya.

"I get very embarrassed by the way we are showing our civilization,"
says Kasmiya. "There were rational laws that were governing Muslims at
that time. This allowed this civilization to last for a long time and
to accept the other civilizations that they came in touch with. It was
not a conservative or sectarian civilization. But people have stopped
taking the ideas behind the laws, and are taking the laws themselves.
They do not understand the essence of the laws."

Afkar Media has already produced two games, both dealing with the
plight of the Palestinian people. One game released last year, "Under
Siege," was born out of frustration with the prevalance of Arabs and
Muslims portrayed as terrorists in Western video games. The creators
of the game say the story line counteracts the biases in some Western
games by showing the Palestinian struggle from an Arab vantage point
and creating Arab and Muslim characters who are fighting in self-defense.

In the first scene of "Under Siege," Baruch Goldstein, the Israeli
settler who killed 27 worshipers in a Hebron mosque in 1994, snickers
as he sneaks up to the mosque where two boys, Maen and Ahmed, are
among those praying inside. Goldstein enters the mosque and starts
shooting into the prostrated crowd.

As chaos ensues, Ahmed must disarm Goldstein and turn to fight Israeli
soldiers. Killing civilians - Israeli or Arab - will make him lose his
stamina. Maen is armed with a slingshot and must help the ambulance,
which is being blocked by Israeli forces, reach the mosque.

Critics say the game merely inverts stereotypes - replacing extremist
caricatures of Muslims with extremist caricatures of Jews, like that
of Baruch Goldstein, and using the violent "shooter" format common to
many video games.

But by giving young Muslims and Arabs the chance to see themselves in
"the good guy" roles, Kasmiya hopes the games will bolster self-esteem
among the region's children.

"Most video games on the market are anti-Arab and anti-Islam," says
Kasmiya. "Arab gamers are playing games that attack their culture,
their beliefs, and their way of life. The youth who are playing the
foreign games are feeling guilt. On the outside they look like they
don't care, but inside they do care. But we also don't want to do
something about Arabs killing Westerners."

Both "Al-Quraysh" and "Under Siege," which cost roughly $100,000 to
make, have been funded and released by Dar al-Fiqr, a publishing house
that distributes a wide range of conservative to liberal voices on
topics related to Islam. An estimated 100,000 copies of "Under Siege"
have been distributed around the Arab world.

Hasan Salem, a director at Dar al-Fiqr, hopes "Al-Quraysh" will
promote a more "modern" Islam.

"People believe that only their heritage will help this nation," says
Mr. Salem. "We believe that this nation needs a new vision, new
people, new blood to study, read, and then think about Islam. We
believe in this line, not the old line that only reads old books and
believes in the past."

But Dar al-Fiqr and Afkar Media's toughest challenge may be getting
serious gamers to play.

Weak copyright laws in the region limit a company's ability to profit
from such games, which sell for about $10 a copy.

And games like "Al-Quraysh" must compete with the sophisticated
graphics and game plots of a multibillion-dollar gaming industry.

Mohamad Hamzeh, a 26-year-old gamer, says he bought "Under Siege," but
that he would not play it instead of other popular games like "World
of Warcraft" or "Counterstrike" because he says the plot lines are not
convincing.

"We do want to put Arabs in games and show that we have a
civilization, we respect other people, and that we are not
aggressors," says Mr. Hamzeh, who develops video games himself. "But
it's hard to really get into a game like 'Under Siege.' When you are
in 2005 and you find a game that was released in 1995 that was much
more advanced, it is not good. You must feel the challenge in the
game. They are paying so much attention to the political and religious
part, they are not concentrating on the technical parts of the game."

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